Hackathon project · 2 weeks
A city that reacts to what happens in it.
I built this prototype in two weeks. The NPCs have their own histories, and I connected their conversations to Gemini so they can respond to the player, the weather and events around town.
I also wrote the traffic system—routes, stops and parking—and a cloud and rain shader controlled by the game. It’s rough in places, as a two-week build should be, but the systems are there and running together.


